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kaiakairos
ough

kaia @kaiakairos

Age 22, they/them

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Omahog, NE

Joined on 2/28/22

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lowering scope... [ DEVLOG 4 ]

Posted by kaiakairos - July 17th, 2023


I AM LOWERING THE SCOPE OF MY PROJECT I AM LOSING MY MIND


I am determined to finish this shit but I am struggling...

I have had an extremely hard time focusing on this project, mostly because mechanically, the game is complete. I have always found programming, making mechanics and adding new features the most entertaining and fun part of working on games. It's also very easy for me to create a goal, and hyper focus on it until I have something I'm happy with.


90% of the rest of the work is all level design. I HATE level design. Unlike something like a mechanic, working on levels is very iterative, and it's impossible to think of the finalized level and work towards that as a goal. I can sort of do that with levels that introduce new mechanics (because I have the goal of teaching the player a new mechanic), but otherwise it just doesn't come naturally to me.


iu_1025073_10418182.webp


I'm capable of doing so and making levels, its just takes me a while and is not an enjoyable time.


Also, I've had to take a break for a bit because I hitted my head and got a concussion (permanent brain damage).


All together, yes, I am still working on it, but man is it slow.


Regardless, I have been finalizing a visual identity to this game:

iu_1025075_10418182.png

iu_1025074_10418182.webp

apologies for gif crunch once again.... i will NOT be better next time >:]


For how I'm lowering the scope, here's everything I was intending on having in the final project and how I'm going to cut the scope:


Unique art assets for each level


  • Obviously this will take too much time. For story stuff this might be different, but otherwise I'm going to stick to the tilemap and perhaps background objects.


Story told through environment and finding dialogue recordings


  • Likewise, environmental story telling would require a lot of unique art assets.
  • Might still do recorded dialogue that the player could find through out the world.


A real good amount of levels


  • I never planned exactly how long I wanted the game to be, but I was thinking long enough to tell the story I had in mind. I want to make this shorter, and will need a simpler story to accompany this.


Unique music for each area


  • The music for this game is being worked on by Lemmy once again, so how much music there is is more so based on how much they want to make. I'd hate to overwork them or stress them out though, so I'd like to stick with as minimal music as possible. A smaller game wouldn't need as much music.


Proper intro and finale sequences


  • blah blah, story stuff. Not sure what I'd do with this tbh. I have ideas though, but I feel it'd be odd to have cool sequences at the beginning and end and have everything else in the game be simplistic.


prolly more shit idk


I'll eventually get something. Gonna keep working. Write some things down. Realizing now that getting the thoughts out of my head and onto the screen has helped me work my actual goals out. I have changed as a human since I started writing this. Or perhaps I'm just brain damaged, lol.


until next time, faggots!


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