wow, it takes a lot of commitment to work on a single project for 3 years straight. congrats on the release ryan anims !
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wow, it takes a lot of commitment to work on a single project for 3 years straight. congrats on the release ryan anims !
poop
YES LETS FUCKI GNN GOOOO
holy cow !!!
so i already played an earlier build of this game, but i was having performance issues and didn't get to really experience it.
the movement in this is RIDICULOUSLY clean, feels superb. art and sound are super nice too and help make the movement feel real punchy. my biggest and only gripe is the difficulty. I understand wanting to do the NES throwback thing, but even then Mario 1 still had checkpoints, and multiple ways of obtaining more lives. This game has almost no checkpoints, and no way to obtain more lives (at least that I found). Moving fast in this game feels so good, and the levels are geared towards it, but because of how unforgiving the life system is, I found it too much of a risk to play fast and had to go slow, also refusing to do risky maneuvers ( normally I'm a fiend for yoshi coin esc things but i was just too worried about losing lives to bother )
there's also a couple moments in some of the levels that are a bit too precise, which I wouldn't mind if screwing them up didn't cost a life and a level restart.
this game is at its most fun when you're moving fast, but it punishes risky movement a little too hard for me to ever want to try it. I feel like just dropping the life system entirely would help, I don't particularly mind having to replay the individual levels after dying, it lets me use my newfound knowledge to go through the level fast which is fun. Also maybe falling in a pit or spikes should just take 1 health away and place u back on the last safe platform, instead of being an instant death.
it really is a lot of fun though, i just wanna be able to move around more without the fear of wasting my time replaying old levels !!
pretty cool, although i do think its a little finicky. died most often to just falling off because there's no signifier for when a platform is going to drop, leading too a lot of deaths from just being a teensy bit too slow on the reaction time. there's also no signifier for landing successfully on a platform, i died a LOT from freaking out thinking i hadn't stuck the landing, when in reality I had, and since the horse moves so fast, even a split second of thinking like that is enough to cause me to run right off the ledge. i also died a lot from jumping onto platforms that were just a couple frames from fully refreshing, which was irritating.
overall i think its pretty cool and silly i just think it needs a little more player forgiveness
it was fun at first but after realizing i needed to grind the boss over and over to progress i lost interest, the boss just gets tedious after a couple runs. I got up to level 4 but there isn't anything interesting to find, i found a chest that i was able to open but not able to get the loot, loosing it forever. this game has a lot of nice polish, but is too tedious and unrewarding for me to want to put time into it. i haven't unlocked anything cool so far, so grinding out the boss seems like wasted time to me, even if there is some cool stuff later on
i also think the controls should be listed in the game somewhere, was a bit confusing at first
ough
Age 22, they/them
Artist / Game Dev
Omahog, NE
Joined on 2/28/22