okay i was making fun of june liking balding women but this is actually pretty cool, balding or not
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okay i was making fun of june liking balding women but this is actually pretty cool, balding or not
wow, it takes a lot of commitment to work on a single project for 3 years straight. congrats on the release ryan anims !
poop
YES LETS FUCKI GNN GOOOO
*shakes head* its peak
really cool game, my brain is not wired for the musical puzzle though even after looking up the songs i just couldn't follow along at all and got stuck. it doesn't help that whatever is tracking the correct notes is slow to update when you're incorrect and the tv is constantly shutting off, making it a big hassle to just brute force it (which is maybe intentional)
i liked everything before the music puzzle quite a bit though and im a bit sad i wont be able to see what happens after
so i already played an earlier build of this game, but i was having performance issues and didn't get to really experience it.
the movement in this is RIDICULOUSLY clean, feels superb. art and sound are super nice too and help make the movement feel real punchy. my biggest and only gripe is the difficulty. I understand wanting to do the NES throwback thing, but even then Mario 1 still had checkpoints, and multiple ways of obtaining more lives. This game has almost no checkpoints, and no way to obtain more lives (at least that I found). Moving fast in this game feels so good, and the levels are geared towards it, but because of how unforgiving the life system is, I found it too much of a risk to play fast and had to go slow, also refusing to do risky maneuvers ( normally I'm a fiend for yoshi coin esc things but i was just too worried about losing lives to bother )
there's also a couple moments in some of the levels that are a bit too precise, which I wouldn't mind if screwing them up didn't cost a life and a level restart.
this game is at its most fun when you're moving fast, but it punishes risky movement a little too hard for me to ever want to try it. I feel like just dropping the life system entirely would help, I don't particularly mind having to replay the individual levels after dying, it lets me use my newfound knowledge to go through the level fast which is fun. Also maybe falling in a pit or spikes should just take 1 health away and place u back on the last safe platform, instead of being an instant death.
it really is a lot of fun though, i just wanna be able to move around more without the fear of wasting my time replaying old levels !!
gouhb
i love this movie, and this art is cool too
NATHAN !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NATHAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ough
Age 22, they/them
Artist / Game Dev
Omahog, NE
Joined on 2/28/22