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kaiakairos

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Recent Movie Reviews

14 Movie Reviews

as a kid i would make games and shitty little things on scratch, that website where you can use block coding to make whatever. It was an interesting feeling, searching though the menu of all the blocks you could use. I could get lost thinking of all the different things i could try doing with a particular block. And of top of that, if some one had posted a cool game on the site, you could open their project and see all the tricks and methods they were using to make their games. Similar to flash certain methods would be found to do certain things with the limited tools, and you'd start seeing it in a million different projects.
Now I use godot, and don't get me wrong its way more capable and better in everyway, but part of me misses that feeling of searching through the blocks, and digging into other peoples games. Godot is just TOO capable. There's few "tricks", you just go do what you need.

I saw this back when it was posted but I watched it again today and thought i should leave a thought or two. Its very good and not something that could be anything else.

Emrox responds:

Thanks!

I think about that kind of stuff a lot - how some of the limitations of the past resulted in different kinds of creative choices that you don't see today, or just had a different sort of creative spirit that is hard to preserve because no one at the time realized how unique and special that environment was. I guess that's how you get guys like Tarantino where he borrows a bunch of aesthetics from the b-movies and exploitation films from the 70s, as a way of preserving some of what was cool about that stuff, because you can write video essays all day but what ultimately keeps it alive is good work.
That and custom tools, I guess. Like how pico-8 is supposed to recreate the creative environment of an old game console - artificially and arbitrarily limited so you can see just how much you can do within those limitations. Lately I've been thinking a little bit about how I would make my own animation software that can recreate some of the immediacy of working in flash, but is very specifically tailored to doing wacky computery aesthetic stuff. I don't have the skills to make anything like that yet, but it might be a cool goal to work towards.

I wonder if maybe a thing like godot has just as many neat exploits, but because you can do so much with godot already, there's less incentive to push boundaries. And/or maybe, pushing boundaries in godot is much harder, because they did a much better job of covering all the bases of what you might want out of a game engine, and it's hard to even imagine stuff beyond the scope of what's intended, because that scope is already pretty all-encompassing.

I guess I should get back to work!

its okay

this is so cool ilove long nose freaks

bikeh responds:

what the actual hell does this mean it has been tormenting me

Recent Game Reviews

33 Game Reviews

it was fun at first but after realizing i needed to grind the boss over and over to progress i lost interest, the boss just gets tedious after a couple runs. I got up to level 4 but there isn't anything interesting to find, i found a chest that i was able to open but not able to get the loot, loosing it forever. this game has a lot of nice polish, but is too tedious and unrewarding for me to want to put time into it. i haven't unlocked anything cool so far, so grinding out the boss seems like wasted time to me, even if there is some cool stuff later on
i also think the controls should be listed in the game somewhere, was a bit confusing at first

this game is awesome, felt like perfect difficulty for me. occasional moments where its hard to see where exactly can or can't be stood on, but the check points are forgiving so trial and erroring those parts is not irritating at all. bosses are really fun. i think those bounce platform guys with the 2 legs need to be a little more forgiving with their hitbox, often had a lot of trouble hitting them which was kind of annoying. i liked green mode a lot.... needs MORE green mode.......
oh and while i do think visually the levels get interesting later on the first segment is kinda lackluster which made a bit of a bad first impression.
overall i like this game a lot this is a certified 5 star from me

like qwerty said the controls take a bit of getting used to but i think they are otherwise pretty fun. the worm fight was pretty good, the only issue i had was in the first phase, i had trouble telling which hole the worm was going to move to, and by the time i found it it would move to another hole.
in the colony level, moving the head into the hole isnt super obvious at first but it once u figure it out theres no issue really, works good. the ant queen boss was pretty aggravating. when she does the "shockwaves" or whatever of the nasty floor muck the game has a lot of trouble telling if ive stepped on it or not. i would often take damage when i clearly never touched it, and sometimes i WOULD touch it and not take any damage at all. during her second phase, the last flying bug is ungodly hard to hit, since the queens hitbox is in the way. it forced me to just shotgun blast the balls until i got lucky and enough of them hit.
during the race, there are certain segments where there is no snow, meaning if you get hit by an oncoming snowball, youre just fucked and you have little chance to actually recover. the snowballs have very little build up, really just feels like luck is the only determining factor in not getting hit by them, which sucks since not getting hit makes or breaks winning the race. also, hitting him during the race does delay him but by such a miniscule amount that it doesn't counteract the time to actually build a new ball and catch up.
as for his fight, it starts off not so bad but gets way too chaotic too fast, again feeling largely up to luck whether or not a stray snowball hits you and knocks you into everything else. at some point i clipped into the wall and got stuck so i gave up.
i also had overall bugs and issues. in the options menu, the dark yellow (unselected items) on purple is near unreadable for me. at one point the game got like a pixel filter that wouldnt go away? like the game was suddenly running at 30p? Also, the longer i played the more crusty the audio would become, hurting my ears (ive seen similar issues in other godot games). The music would sometimes cut out too, which diminishes the vibe quite a bit lol
overall i think the game is pretty cool, i think the movement mechanics and having to sacrifice movement to attack is really interesting and fun, having to collect sauce from the ground is cool too. Each level also offers a cool unique experience, used to too many games where level 2 is just level 1 but longer so props to that. i think this game needs a LOT of polish though, and probably some heavy playtesting (i guess thats why im here!)

Recent Audio Reviews

3 Audio Reviews

COOKED AND COVERED IN BUTTER

this is lovely ben :]

hello ben

Recent Art Reviews

46 Art Reviews

poop !!

god... imagine the smell.... christ

you have no idea how happy i am to see timmy christmas wonderfully rendered here on the site background

ough

kaia @kaiakairos

Age 22, they/them

Artist / Game Dev

Omahog, NE

Joined on 2/28/22

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