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kaiakairos
ough

kaia @kaiakairos

Age 22, they/them

Artist / Game Dev

Omahog, NE

Joined on 2/28/22

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levels, audio, and environments [ DEVLOG 5 ]

Posted by kaiakairos - July 23rd, 2023


Hello again! My last devlog stank a little ass! I was a little stressed, and I wanted to go into it a little bit before I give details on the game itself. This game project is taking me way longer than I expected or planned for, because I over-scoped a bit and let myself get a bit lazy too. However, just as I was getting into working on it again, I hit my head pretty bad and got stressed that I couldn't properly work on my project, I didn't wanna lose my precious time! In retrospect though, a break did me good, and now that I've returned to it I've been super productive!


So, levels...

In my last devlog, I complained a bit and how much I despise working on level design. This hasn't changed. BUT! I did realize part of my problem. I was worried the game was going to be too short, but I had forgotten that this is a puzzle game, and new players are going to be much, MUCH slower than me. Since this is also a game for the web, most people probably won't stick to it for long either.

I designed a bunch of levels and had 2 people playtest them, worrying it was going to be too short. To my surprise though, the game's length seems to be about 45 minutes or so (needs more testing to determine a more accurate playtime though)

I was stressing so much about making all these levels because I had seriously over estimated the amount I'd actually need. Now, I'm honestly considering cutting it down quite a bit and only saving the best puzzles for the final game. For now, I can say with confidence that the game is at an appropriate length and the level design is for the most part complete!


Still need to do more playtesting though...........


I have yet to show this on newgrounds, so I might as well now!

A bit ago I started work on audio for all the games mechanics. There's still a few sounds missing, but I'm liking it quite a bit! Check it out in this video.


Since the game is now significantly smaller, I've decided to go back on something I said I was CUTTING in my last devlog. Unique environments and environmental story telling.

The game's map is smaller than I thought it was going to be, and since a lot of areas don't need specific environment props, I have time to make some cool or important set pieces. I don't have much to show right now, nor do I want to spoil, so take this concept art:


iu_1030055_10418182.webp


okay its late im going to bed now goodnight


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