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kaiakairos

33 Game Reviews

12 w/ Responses

it was fun at first but after realizing i needed to grind the boss over and over to progress i lost interest, the boss just gets tedious after a couple runs. I got up to level 4 but there isn't anything interesting to find, i found a chest that i was able to open but not able to get the loot, loosing it forever. this game has a lot of nice polish, but is too tedious and unrewarding for me to want to put time into it. i haven't unlocked anything cool so far, so grinding out the boss seems like wasted time to me, even if there is some cool stuff later on
i also think the controls should be listed in the game somewhere, was a bit confusing at first

this game is awesome, felt like perfect difficulty for me. occasional moments where its hard to see where exactly can or can't be stood on, but the check points are forgiving so trial and erroring those parts is not irritating at all. bosses are really fun. i think those bounce platform guys with the 2 legs need to be a little more forgiving with their hitbox, often had a lot of trouble hitting them which was kind of annoying. i liked green mode a lot.... needs MORE green mode.......
oh and while i do think visually the levels get interesting later on the first segment is kinda lackluster which made a bit of a bad first impression.
overall i like this game a lot this is a certified 5 star from me

like qwerty said the controls take a bit of getting used to but i think they are otherwise pretty fun. the worm fight was pretty good, the only issue i had was in the first phase, i had trouble telling which hole the worm was going to move to, and by the time i found it it would move to another hole.
in the colony level, moving the head into the hole isnt super obvious at first but it once u figure it out theres no issue really, works good. the ant queen boss was pretty aggravating. when she does the "shockwaves" or whatever of the nasty floor muck the game has a lot of trouble telling if ive stepped on it or not. i would often take damage when i clearly never touched it, and sometimes i WOULD touch it and not take any damage at all. during her second phase, the last flying bug is ungodly hard to hit, since the queens hitbox is in the way. it forced me to just shotgun blast the balls until i got lucky and enough of them hit.
during the race, there are certain segments where there is no snow, meaning if you get hit by an oncoming snowball, youre just fucked and you have little chance to actually recover. the snowballs have very little build up, really just feels like luck is the only determining factor in not getting hit by them, which sucks since not getting hit makes or breaks winning the race. also, hitting him during the race does delay him but by such a miniscule amount that it doesn't counteract the time to actually build a new ball and catch up.
as for his fight, it starts off not so bad but gets way too chaotic too fast, again feeling largely up to luck whether or not a stray snowball hits you and knocks you into everything else. at some point i clipped into the wall and got stuck so i gave up.
i also had overall bugs and issues. in the options menu, the dark yellow (unselected items) on purple is near unreadable for me. at one point the game got like a pixel filter that wouldnt go away? like the game was suddenly running at 30p? Also, the longer i played the more crusty the audio would become, hurting my ears (ive seen similar issues in other godot games). The music would sometimes cut out too, which diminishes the vibe quite a bit lol
overall i think the game is pretty cool, i think the movement mechanics and having to sacrifice movement to attack is really interesting and fun, having to collect sauce from the ground is cool too. Each level also offers a cool unique experience, used to too many games where level 2 is just level 1 but longer so props to that. i think this game needs a LOT of polish though, and probably some heavy playtesting (i guess thats why im here!)

There's a lot of nice polish here, animations look and feel good and clearly a lot of effort went in to making all the cutscenes and whatnot. unfortunately tho i think the game is dragged down by a lot of small issues. Firstly, the game advertises itself as a beat em up but after the tutorial you have to do 3 tedious minigames before actually being able to fight anybody which is a really strange way to introduce your game. I'm not against the day structure with different minigames, I think it could work well with proper pacing.
During the fights, there really is never a reason to do any move other than the basic punch. the frontflip kick takes longer to come out and does almost no damage AND doesn't knock back like the basic punch does making it completely useless. There is also rarely a reason to dodge, most of the enemies wait around for forever to attack. The only enemies that take advantage of the mechanics are the big guys, which ask you to punch em and then roll away, which i liked.
lastly, i understand this game is meant to be playable on mobile, but if you're going to make a game that requires both hands on the keyboard, don't make buttons on the screen require the mouse !
i think the game has a lot of promise tho, so keep up the good work

i liked the platforming. game is unbelievably quiet however, every volume slider on my computer is maxed out and it is still so quiet that I have to turn off my house's heater to even tell that there is audio at all. otherwise fun game

STANNco responds:

it's possible my own speakers are just really really really loud. I might update to make stuff louder!

this would be a very cool game, but glitched spirit already said everything i was thinking. level 1 is too hard, and takes longer to try again than it does to actually play. I don't need to see the ooh ah every time, the prison break sequence is neat but unnecessary. It took me multiple tries to realize that right click sends the hand back, it isnt tutorialed at all despite being necessary to beat the first level. the mechanic is so neat tho and the game is super polished! i could see the idea being returned to, it'd make a great game

Heytibo responds:

Thanks : )
"It took me multiple tries to realize that right click sends the hand back"
The controls are on the main screen, but it's easy to miss :/.

Also, yes, it's a jam game, it's a bit rough, Rubblar is definitely one of those projects I'd like to come back to and do a full version on :)

cinema

i really wish it told u what u had to do in game, its very hard to learn it naturally when youre being blasted a bunch. once i got it tho its pretty fun and simple

it was very hard but it got easier once i started gambling. also I ran into a cool bug that made me immortal for the rest of the game, i probably wouldn't have beaten it without it. other than that one bug tho this game is extremely polished and juicy

Just-a-ng-dummy responds:

Oh fuck that's a game dev's worst nightmare! Hopefully I can find it and fix it soonish. Other than that I am trying to make the game more easier at the start so players can ease into the hardness, or just adding a difficulty setting. Anyways thx a lot for playing!

ough

kaia @kaiakairos

Age 22, they/them

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Omahog, NE

Joined on 2/28/22

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