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kaiakairos

28 Game Reviews

11 w/ Responses

this would be a very cool game, but glitched spirit already said everything i was thinking. level 1 is too hard, and takes longer to try again than it does to actually play. I don't need to see the ooh ah every time, the prison break sequence is neat but unnecessary. It took me multiple tries to realize that right click sends the hand back, it isnt tutorialed at all despite being necessary to beat the first level. the mechanic is so neat tho and the game is super polished! i could see the idea being returned to, it'd make a great game

Heytibo responds:

Thanks : )
"It took me multiple tries to realize that right click sends the hand back"
The controls are on the main screen, but it's easy to miss :/.

Also, yes, it's a jam game, it's a bit rough, Rubblar is definitely one of those projects I'd like to come back to and do a full version on :)

cinema

i really wish it told u what u had to do in game, its very hard to learn it naturally when youre being blasted a bunch. once i got it tho its pretty fun and simple

it was very hard but it got easier once i started gambling. also I ran into a cool bug that made me immortal for the rest of the game, i probably wouldn't have beaten it without it. other than that one bug tho this game is extremely polished and juicy

Just-a-ng-dummy responds:

Oh fuck that's a game dev's worst nightmare! Hopefully I can find it and fix it soonish. Other than that I am trying to make the game more easier at the start so players can ease into the hardness, or just adding a difficulty setting. Anyways thx a lot for playing!

cool game, took me a while to realize that the boss needed to be stepped on when it sits still, it needs some sorta animation or sound to hint that it's a different state.
also, GRAHH !!!!! dont use the capsule collider for 2D platformers!!! rahhh!!!!

also:: did u make the music? cause the music slaps

had fun mastering the controls. the only real gripe i have is that the hitbox for the cloud platforms is smaller than they visually are. they don't appear for very long so it's whatever, but I had more trouble walking up to the boss than actually beating it lol

immaculate little vibe

glad the collabs out and had fun making my bug for it. will say tho that the stuttering grid movement can be really nauseating to look at and i wish the bugs would move smoothly inside their exhibits

slideshow collabs are often pretty low effort but this ones really takes the cake, no music, no UI, doesn't even display the names of who made each drawing... THE ARTISTS DESERVE BETTER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

edit: i hid score cause i didnt wanna be MEAN to the artists !!

Creeperforce24 responds:

Bro… it’s just a collab, no need to go crazy, and of course your too nervous to show the score you gave

GGishere responds:

alex is an asshole and the collab was kinda low effort, but was the blam really necessary?

CRAPPYMUSlC responds:

bando comic wizard is the ms paint of NG ig

Chdonga responds:

I'm gonna go against the grain and just say I agree lmao. Some music would've been nice, at least. I think the blam is a little overly dramatic but hey, we got frontpaged and a daily top 5 and that's something that can't be taken away by negative reviews.

SkilledFella responds:

It's true, and I fully agree with you. I felt like it's overrated if a collab doesn't have music and what much.

TheGarbager619 responds:

I agree, the presentation could have been better, but as it is, I think it is nice.

Nebulate responds:

Finaly someone who agrees.

BoiledMilkz responds:

that is something i agree with, the names could've been presented and music should've been added in. maybe use another game engine to display art? like flash or gdevelop?

riot100233 responds:

dude chill have a sprite cranberry

AlexToolStudio responds:

Yeah your right

It my first collab

I will do better next time

BottleTopBillFanclub responds:

Hi @kaiakairos,

Thank you for sharing your feedback. I have made it a priority to be better organized in the future when helping with collabs.

i quit after beating the porn addiction tree because i accidentally pressed escape and lost all my progress. no control in the air feels awful and I frequently had to retry basic jumps over and over because wibbys fat ugly rectangle hitbox kept hitting the corners of the terrain and losing all momentum. i never got to experiment at all with the noita spell system because i kept dying to jank and loosing everything I had. Enemies would often be chillin right off screen so you'd die immediately after crossing the screen. tree tits was near impossible because of how little control the platforming had until i realized that you could just sit to the right of her and spam and shed never attack you. i had high hopes goin in cause i liked the art and generally this game is pretty polished, but this game has some of the worst design decisions ive seen in a while. i guess im just extra disappointed since everything else is pretty good.

ough

kaia @kaiakairos

Age 22, they/them

Artist / Game Dev

Omahog, NE

Joined on 2/28/22

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