i liked the platforming. game is unbelievably quiet however, every volume slider on my computer is maxed out and it is still so quiet that I have to turn off my house's heater to even tell that there is audio at all. otherwise fun game
i liked the platforming. game is unbelievably quiet however, every volume slider on my computer is maxed out and it is still so quiet that I have to turn off my house's heater to even tell that there is audio at all. otherwise fun game
it's possible my own speakers are just really really really loud. I might update to make stuff louder!
this would be a very cool game, but glitched spirit already said everything i was thinking. level 1 is too hard, and takes longer to try again than it does to actually play. I don't need to see the ooh ah every time, the prison break sequence is neat but unnecessary. It took me multiple tries to realize that right click sends the hand back, it isnt tutorialed at all despite being necessary to beat the first level. the mechanic is so neat tho and the game is super polished! i could see the idea being returned to, it'd make a great game
Thanks : )
"It took me multiple tries to realize that right click sends the hand back"
The controls are on the main screen, but it's easy to miss :/.
Also, yes, it's a jam game, it's a bit rough, Rubblar is definitely one of those projects I'd like to come back to and do a full version on :)
it was very hard but it got easier once i started gambling. also I ran into a cool bug that made me immortal for the rest of the game, i probably wouldn't have beaten it without it. other than that one bug tho this game is extremely polished and juicy
Oh fuck that's a game dev's worst nightmare! Hopefully I can find it and fix it soonish. Other than that I am trying to make the game more easier at the start so players can ease into the hardness, or just adding a difficulty setting. Anyways thx a lot for playing!
slideshow collabs are often pretty low effort but this ones really takes the cake, no music, no UI, doesn't even display the names of who made each drawing... THE ARTISTS DESERVE BETTER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
edit: i hid score cause i didnt wanna be MEAN to the artists !!
Bro… it’s just a collab, no need to go crazy, and of course your too nervous to show the score you gave
alex is an asshole and the collab was kinda low effort, but was the blam really necessary?
bando comic wizard is the ms paint of NG ig
I'm gonna go against the grain and just say I agree lmao. Some music would've been nice, at least. I think the blam is a little overly dramatic but hey, we got frontpaged and a daily top 5 and that's something that can't be taken away by negative reviews.
It's true, and I fully agree with you. I felt like it's overrated if a collab doesn't have music and what much.
I agree, the presentation could have been better, but as it is, I think it is nice.
Finaly someone who agrees.
that is something i agree with, the names could've been presented and music should've been added in. maybe use another game engine to display art? like flash or gdevelop?
dude chill have a sprite cranberry
Yeah your right
It my first collab
I will do better next time
Hi @kaiakairos,
Thank you for sharing your feedback. I have made it a priority to be better organized in the future when helping with collabs.
medals broken but good game !!!!!
thank you!, in other moment im gonna to repair the medals and scoreboards.
i dont say this to be mean but the platforming feels very slow, and with how easy the levels were a majority of the game felt like a slog. Most obvious example was the bridge chase, the tense music was good but it never felt very tense. i just held right and completely outran the falling bridge, to the point it was off screen. I was never in any danger.
The worm fight was a nice change of pace, but a good portion of the difficulty just came from how slow the character is. Also, if you lose to the worm boss, you have to replay that little platforming section beforehand, which requires you to wait for moving platforms and is really annoying. After a few times I just quit. I also agree with other people that the visibility can sometimes be bad with the player being a similar color to the grass and also being rendered behind it rather than in front.
It needs some work imo but I do think its got potential
Thanks for the critical feedback, I ended up modifying the speed a bit and it did end up feeling a bit smoother. We want the game to more relaxed and open to anyone so we purposely settled for an easier difficulty and laid back approach especially since these initial levels are meant to ease you into the game; if you want tougher platforming challenges or more of a focus on that aspect then I don't think this game would be for you.
Thank you for playing and the feedback!
Should prolly inform you that the screen size is messed up and makes all of menus difficult or straight up impossible to read
Shoot. Might be a problem with the imbed sizing?
Edit: fixed it
I'd recommend making walter white able to move in multiple directions at once.
Edit: yes, its also better to not have controls override others, for example pressing left while holding up does nothing
like 8 directions, right?
Next time I make a maze, I'll make sure to have a character moving in 8 directions.
as much of a shitpost as this is, not being able to see after your first slice and having to remember where the other grenades is a pretty interesting mechanic. The afterimages provide an additional level of challenge too. I imagine this could pretty fantastic with some nice visuals and a less physically painful theme lol
Thank you, I really appreciate it! And apologies about the physical pain…
ough
Age 22, they/them
Artist / Game Dev
Omahog, NE
Joined on 2/28/22