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kaiakairos

11 Game Reviews w/ Response

All 28 Reviews

The player controls a little too janky for me, and it doesn't feel like the level was properly designed around the player. Also I'm not sure if this was intentional, but the attack moves don't break the cracked walls even though it tells you to press X when one shows up. I think there's promise here though.

magpyfeather responds:

I was meaning to signify that the walls activated when the button was pressed. I guess I could redesign the walls to make it more obvious that they're not supposed to be attacked. Oops.

ough

kaia @kaiakairos

Age 22, they/them

Artist / Game Dev

Omahog, NE

Joined on 2/28/22

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