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kaiakairos

28 Game Reviews

12 w/ Responses

i quit after beating the porn addiction tree because i accidentally pressed escape and lost all my progress. no control in the air feels awful and I frequently had to retry basic jumps over and over because wibbys fat ugly rectangle hitbox kept hitting the corners of the terrain and losing all momentum. i never got to experiment at all with the noita spell system because i kept dying to jank and loosing everything I had. Enemies would often be chillin right off screen so you'd die immediately after crossing the screen. tree tits was near impossible because of how little control the platforming had until i realized that you could just sit to the right of her and spam and shed never attack you. i had high hopes goin in cause i liked the art and generally this game is pretty polished, but this game has some of the worst design decisions ive seen in a while. i guess im just extra disappointed since everything else is pretty good.

medals broken but good game !!!!!

Zenneth22 responds:

thank you!, in other moment im gonna to repair the medals and scoreboards.

i dont say this to be mean but the platforming feels very slow, and with how easy the levels were a majority of the game felt like a slog. Most obvious example was the bridge chase, the tense music was good but it never felt very tense. i just held right and completely outran the falling bridge, to the point it was off screen. I was never in any danger.
The worm fight was a nice change of pace, but a good portion of the difficulty just came from how slow the character is. Also, if you lose to the worm boss, you have to replay that little platforming section beforehand, which requires you to wait for moving platforms and is really annoying. After a few times I just quit. I also agree with other people that the visibility can sometimes be bad with the player being a similar color to the grass and also being rendered behind it rather than in front.
It needs some work imo but I do think its got potential

nulledwine responds:

Thanks for the critical feedback, I ended up modifying the speed a bit and it did end up feeling a bit smoother. We want the game to more relaxed and open to anyone so we purposely settled for an easier difficulty and laid back approach especially since these initial levels are meant to ease you into the game; if you want tougher platforming challenges or more of a focus on that aspect then I don't think this game would be for you.
Thank you for playing and the feedback!

this is a banger !

pretty nea! in a couple of the levels the platforming felt a liiittle too precise for me, and i think for a puzzle type game, once i know the solution it shouldn't be very difficult to execute on. otherwise tho, the platforming felt good and the puzzles were simple but satisfying. ai thumbnail kinda lame tho

edit: nvm thumbnail got changed

this game rocks! I found the controls a little janky on keyboard but im sure it would have been fine on controller. (assuming it has controller support, I didn't try) Def considering getting the full version on steam!

atmosphere and art and stuff is really nice :]
puzzles are all real nice too, i wish they didn't rely on restarting so much but I guess that's a bit unavoidable in a game like this

Should prolly inform you that the screen size is messed up and makes all of menus difficult or straight up impossible to read

MookGames responds:

Shoot. Might be a problem with the imbed sizing?
Edit: fixed it

ough

kaia @kaiakairos

Age 22, they/them

Artist / Game Dev

Omahog, NE

Joined on 2/28/22

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