i really wish it told u what u had to do in game, its very hard to learn it naturally when youre being blasted a bunch. once i got it tho its pretty fun and simple
i really wish it told u what u had to do in game, its very hard to learn it naturally when youre being blasted a bunch. once i got it tho its pretty fun and simple
it was very hard but it got easier once i started gambling. also I ran into a cool bug that made me immortal for the rest of the game, i probably wouldn't have beaten it without it. other than that one bug tho this game is extremely polished and juicy
Oh fuck that's a game dev's worst nightmare! Hopefully I can find it and fix it soonish. Other than that I am trying to make the game more easier at the start so players can ease into the hardness, or just adding a difficulty setting. Anyways thx a lot for playing!
cool game, took me a while to realize that the boss needed to be stepped on when it sits still, it needs some sorta animation or sound to hint that it's a different state.
also, GRAHH !!!!! dont use the capsule collider for 2D platformers!!! rahhh!!!!
also:: did u make the music? cause the music slaps
had fun mastering the controls. the only real gripe i have is that the hitbox for the cloud platforms is smaller than they visually are. they don't appear for very long so it's whatever, but I had more trouble walking up to the boss than actually beating it lol
immaculate little vibe
glad the collabs out and had fun making my bug for it. will say tho that the stuttering grid movement can be really nauseating to look at and i wish the bugs would move smoothly inside their exhibits
slideshow collabs are often pretty low effort but this ones really takes the cake, no music, no UI, doesn't even display the names of who made each drawing... THE ARTISTS DESERVE BETTER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
edit: i hid score cause i didnt wanna be MEAN to the artists !!
Bro… it’s just a collab, no need to go crazy, and of course your too nervous to show the score you gave
alex is an asshole and the collab was kinda low effort, but was the blam really necessary?
bando comic wizard is the ms paint of NG ig
I'm gonna go against the grain and just say I agree lmao. Some music would've been nice, at least. I think the blam is a little overly dramatic but hey, we got frontpaged and a daily top 5 and that's something that can't be taken away by negative reviews.
It's true, and I fully agree with you. I felt like it's overrated if a collab doesn't have music and what much.
I agree, the presentation could have been better, but as it is, I think it is nice.
Finaly someone who agrees.
that is something i agree with, the names could've been presented and music should've been added in. maybe use another game engine to display art? like flash or gdevelop?
dude chill have a sprite cranberry
Yeah your right
It my first collab
I will do better next time
Hi @kaiakairos,
Thank you for sharing your feedback. I have made it a priority to be better organized in the future when helping with collabs.
i quit after beating the porn addiction tree because i accidentally pressed escape and lost all my progress. no control in the air feels awful and I frequently had to retry basic jumps over and over because wibbys fat ugly rectangle hitbox kept hitting the corners of the terrain and losing all momentum. i never got to experiment at all with the noita spell system because i kept dying to jank and loosing everything I had. Enemies would often be chillin right off screen so you'd die immediately after crossing the screen. tree tits was near impossible because of how little control the platforming had until i realized that you could just sit to the right of her and spam and shed never attack you. i had high hopes goin in cause i liked the art and generally this game is pretty polished, but this game has some of the worst design decisions ive seen in a while. i guess im just extra disappointed since everything else is pretty good.
medals broken but good game !!!!!
thank you!, in other moment im gonna to repair the medals and scoreboards.
i dont say this to be mean but the platforming feels very slow, and with how easy the levels were a majority of the game felt like a slog. Most obvious example was the bridge chase, the tense music was good but it never felt very tense. i just held right and completely outran the falling bridge, to the point it was off screen. I was never in any danger.
The worm fight was a nice change of pace, but a good portion of the difficulty just came from how slow the character is. Also, if you lose to the worm boss, you have to replay that little platforming section beforehand, which requires you to wait for moving platforms and is really annoying. After a few times I just quit. I also agree with other people that the visibility can sometimes be bad with the player being a similar color to the grass and also being rendered behind it rather than in front.
It needs some work imo but I do think its got potential
Thanks for the critical feedback, I ended up modifying the speed a bit and it did end up feeling a bit smoother. We want the game to more relaxed and open to anyone so we purposely settled for an easier difficulty and laid back approach especially since these initial levels are meant to ease you into the game; if you want tougher platforming challenges or more of a focus on that aspect then I don't think this game would be for you.
Thank you for playing and the feedback!
ough
Age 22, they/them
Artist / Game Dev
Omahog, NE
Joined on 2/28/22