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kaiakairos

28 Game Reviews

11 w/ Responses

I get what kind of game this is but it desperately needs some feedback for how much force you're putting into your jump. Right now the timing is very difficult to read and makes some of the first platforms in the game annoying to get over.

very cool and awesome

as much of a shitpost as this is, not being able to see after your first slice and having to remember where the other grenades is a pretty interesting mechanic. The afterimages provide an additional level of challenge too. I imagine this could pretty fantastic with some nice visuals and a less physically painful theme lol

FarawayDrip30 responds:

Thank you, I really appreciate it! And apologies about the physical pain…

lol, this is significantly higher quality than I assumed it would be going in. These kinda games aren't really my thing, but this was silly enough to keep me engaged for a bit.
nice work! and i hope you make more stuff here. :)

pretty cool little game! i like that there's aim assist, makes it a lot easier to play on keyboard.
A lot of the time i found it pretty difficult to make out what was goin on because the background was too flashy. If you ever were to do more with this I would make the background a more muted color so that the bullets and enemies pop out a little more.

bandaloo responds:

thanks! i love bright colors so i’m trying to find where that line is :P

might patch it to reduce the brightness and saturation of the randomly chosen colors, or at the very least offer it as a setting. thanks again for the input!

this rocks!! feels super good to play and the juice is just right. i found it a bit too difficult, but even when I'm shitting ass it's still fun.

legend

The player controls a little too janky for me, and it doesn't feel like the level was properly designed around the player. Also I'm not sure if this was intentional, but the attack moves don't break the cracked walls even though it tells you to press X when one shows up. I think there's promise here though.

magpyfeather responds:

I was meaning to signify that the walls activated when the button was pressed. I guess I could redesign the walls to make it more obvious that they're not supposed to be attacked. Oops.

ough

kaia @kaiakairos

Age 22, they/them

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Joined on 2/28/22

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