this game rocks! I found the controls a little janky on keyboard but im sure it would have been fine on controller. (assuming it has controller support, I didn't try) Def considering getting the full version on steam!
this game rocks! I found the controls a little janky on keyboard but im sure it would have been fine on controller. (assuming it has controller support, I didn't try) Def considering getting the full version on steam!
atmosphere and art and stuff is really nice :]
puzzles are all real nice too, i wish they didn't rely on restarting so much but I guess that's a bit unavoidable in a game like this
Should prolly inform you that the screen size is messed up and makes all of menus difficult or straight up impossible to read
Shoot. Might be a problem with the imbed sizing?
Edit: fixed it
I'd recommend making walter white able to move in multiple directions at once.
Edit: yes, its also better to not have controls override others, for example pressing left while holding up does nothing
like 8 directions, right?
Next time I make a maze, I'll make sure to have a character moving in 8 directions.
I get what kind of game this is but it desperately needs some feedback for how much force you're putting into your jump. Right now the timing is very difficult to read and makes some of the first platforms in the game annoying to get over.
very cool and awesome
as much of a shitpost as this is, not being able to see after your first slice and having to remember where the other grenades is a pretty interesting mechanic. The afterimages provide an additional level of challenge too. I imagine this could pretty fantastic with some nice visuals and a less physically painful theme lol
Thank you, I really appreciate it! And apologies about the physical pain…
pretty cool little game! i like that there's aim assist, makes it a lot easier to play on keyboard.
A lot of the time i found it pretty difficult to make out what was goin on because the background was too flashy. If you ever were to do more with this I would make the background a more muted color so that the bullets and enemies pop out a little more.
thanks! i love bright colors so i’m trying to find where that line is :P
might patch it to reduce the brightness and saturation of the randomly chosen colors, or at the very least offer it as a setting. thanks again for the input!
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Age 22, they/them
Artist / Game Dev
Omahog, NE
Joined on 2/28/22