i liked the platforming. game is unbelievably quiet however, every volume slider on my computer is maxed out and it is still so quiet that I have to turn off my house's heater to even tell that there is audio at all. otherwise fun game
i liked the platforming. game is unbelievably quiet however, every volume slider on my computer is maxed out and it is still so quiet that I have to turn off my house's heater to even tell that there is audio at all. otherwise fun game
it's possible my own speakers are just really really really loud. I might update to make stuff louder!
this would be a very cool game, but glitched spirit already said everything i was thinking. level 1 is too hard, and takes longer to try again than it does to actually play. I don't need to see the ooh ah every time, the prison break sequence is neat but unnecessary. It took me multiple tries to realize that right click sends the hand back, it isnt tutorialed at all despite being necessary to beat the first level. the mechanic is so neat tho and the game is super polished! i could see the idea being returned to, it'd make a great game
Thanks : )
"It took me multiple tries to realize that right click sends the hand back"
The controls are on the main screen, but it's easy to miss :/.
Also, yes, it's a jam game, it's a bit rough, Rubblar is definitely one of those projects I'd like to come back to and do a full version on :)
cinema
i really wish it told u what u had to do in game, its very hard to learn it naturally when youre being blasted a bunch. once i got it tho its pretty fun and simple
it was very hard but it got easier once i started gambling. also I ran into a cool bug that made me immortal for the rest of the game, i probably wouldn't have beaten it without it. other than that one bug tho this game is extremely polished and juicy
Oh fuck that's a game dev's worst nightmare! Hopefully I can find it and fix it soonish. Other than that I am trying to make the game more easier at the start so players can ease into the hardness, or just adding a difficulty setting. Anyways thx a lot for playing!
cool game, took me a while to realize that the boss needed to be stepped on when it sits still, it needs some sorta animation or sound to hint that it's a different state.
also, GRAHH !!!!! dont use the capsule collider for 2D platformers!!! rahhh!!!!
also:: did u make the music? cause the music slaps
had fun mastering the controls. the only real gripe i have is that the hitbox for the cloud platforms is smaller than they visually are. they don't appear for very long so it's whatever, but I had more trouble walking up to the boss than actually beating it lol
immaculate little vibe
glad the collabs out and had fun making my bug for it. will say tho that the stuttering grid movement can be really nauseating to look at and i wish the bugs would move smoothly inside their exhibits
slideshow collabs are often pretty low effort but this ones really takes the cake, no music, no UI, doesn't even display the names of who made each drawing... THE ARTISTS DESERVE BETTER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
edit: i hid score cause i didnt wanna be MEAN to the artists !!
Bro… it’s just a collab, no need to go crazy, and of course your too nervous to show the score you gave
alex is an asshole and the collab was kinda low effort, but was the blam really necessary?
bando comic wizard is the ms paint of NG ig
I'm gonna go against the grain and just say I agree lmao. Some music would've been nice, at least. I think the blam is a little overly dramatic but hey, we got frontpaged and a daily top 5 and that's something that can't be taken away by negative reviews.
It's true, and I fully agree with you. I felt like it's overrated if a collab doesn't have music and what much.
I agree, the presentation could have been better, but as it is, I think it is nice.
Finaly someone who agrees.
that is something i agree with, the names could've been presented and music should've been added in. maybe use another game engine to display art? like flash or gdevelop?
dude chill have a sprite cranberry
Yeah your right
It my first collab
I will do better next time
Hi @kaiakairos,
Thank you for sharing your feedback. I have made it a priority to be better organized in the future when helping with collabs.
ough
Age 22, they/them
Artist / Game Dev
Omahog, NE
Joined on 2/28/22